I owe Natalia Ilyin an i or two. I misspelled her name a couple of weeks ago in Chasing the Perfect part 1, my plea for people to read Natalia’s book so we could have a discussion about it. (In my defense, despite Karl Marx’s theory of equitable distributions of vowels, the former Soviet empire included countries where names include way too many vowels and others where consonants stand alone). How can I keep then straight? Anyway, my apologies to Ms. Ilyin.
If you haven’t taken the time to read Chasing the Perfect then I’ll reiterate my suggestion that you do so. That’s not just so you can contribute to this conversation. Chasing the Perfect is one of the few books that really takes design seriously.
I’m curious whether other readers believe the book takes design too seriously, projecting personal crises on the screen of Modern design.
Even though my earlier post didn’t ask for the conversation to start until now, Jason and Mark jumped on the first chapter title, “The No-Draw Rule.” So we might as well start there.
Even though much of the book is logically argued, it is far from being overly-neat in its argument. “No draw” is an example. It seems at once central to the theme and superfluous. The story of being asked to draw a mouse mascot for a bed-and-breakfast resonates with several issues:
1) The ostensible point is that the activities of designers are limited by unwritten rules inherited from the Modernist revolution of the early 20th century. One of those rules is that designers don’t draw in a realistic/representative style.
2) Another connection is the whole notion of taste and/or seriousness. How are we limited in our functional job (in the case of graphic designers, communication) by our notions of “good design”? Is that sort of self-limitation unique to designers? Is it wrong? Lawyers don’t pull guns to defend their clients and bodyguards don’t write letters. Isn’t it better to realize that we can’t (or shouldn’t) do everything? (See #5.)
3) Are the roles of graphic designer, illustrator, artist, draftsman, etc., distinct? Just because most of the people performing those roles went to art school, does that mean that traditional art school activities are part of each?
4) What is the relationship of drawing and other design activities? Does
drawing reinforce various sorts of design thinking or interfere? Does producing “artwork” skew the perception of designers by clients and others? What does it do to self-image and choice of roles?
5) Is the role of a graphic designer simply irrelevant to a sweet bed and breakfast on an island in the Puget Sound in the sense the proprietor also shouldn’t care much about stock options or chain-of-command or any of dozens of issues that affect a hotel chain? Just because graphic designers design signage and paper and promotional material, does that mean that we should do that for everyone (or that they should want us to)? Are we the people who plan gourmet menus or MREs and maybe we should stay out of the way of people who just want mac and cheese at home in front of the television?
I’m hoping for a conversation and trying to avoid a straight book review from me partly because the style of Chasing the Perfect invites conversation. The whole time I was reading the book, I wanted to meet up with Natalia and argue with her. Sometimes that was because I thought she was wrong about something; usually it was because I thought the argument would teach us both something more.
I hope Natalia will feel free to join in on all of this.
Readers?
> I’m curious whether other readers believe the book takes design too seriously, projecting personal crises on the screen of Modern design.
I did, but I wouldn't consider it a detriment to the book – it's what makes the book work. I loooove design, I spend more time on "it" than I probably should and, in more ways than one, design has defined how I live my life, but I don't project the maladies of the world and society unto it. It is what it is.
> One of those rules is that designers don’t draw in a realistic/representative style.
Designers are trained to funnel information, to clarify it, condense it and distill it into a quickly understandable set of visual cues that take the form of a logo, brochure or package, right? More or less? Regardless whether one draws or not, I think the most difficult part of designers metaphorically "drawing in a realistic style" means that we are somehow not doing our job, we are simply saying here is a perfect rendition of an apple, it looks like an apple, right? So it must be an apple. Presumably we take joy in distilling the apple to its bearest essentials and find a new form that still stands for an apple but can have additional meaning by the way it is rendered and used. I think it is counter intuitive for designers to draw in a realistic way.
> What is the relationship of drawing and other design activities? Does drawing reinforce various sorts of design thinking or interfere?
I don't draw and I am a designer. Or am I?
On Jul.30.2006 at 06:52 PM