Once we start work on an assignment, the workflow is probably fairly similar for many of us. In short: we research the subject, figure out the objective, come up with concepts. After presentations to our clients, we make refinements and revisions, and produce the final product.
Done.
Well, not so fast… What happens to our design once it enters the marketplace? Let’s look at a product’s packaging for example. While it might be the exact same physical package, based on how the product is presented to the consumer, it will take on a life of its own. It will be a completely different product if it is sold at Wal-Mart or at the small convenient store down the street. It will be completely different when purchased online or when discovered in a small village while passing through, vacationing.
Mr. Bubble will be a completely different product to Debbie Milman than it is to Bryony, based on their first encounter with the product and based on the history that they establish with the product. Or maybe based on the history that their parents had established with the product when they introduced it to them.
Does that mean that, as our work enters into the real world, all of our planning, our obsession with creating the perfect packaging, (or any other design for that matter) does not make that much of a difference after all? Sure we can control what we are doing by attempting to please the largest possible group of our target audience. If we find the most common ground and if we make it scream enough so that it gets noticed, we have a chance of making our work a success in the marketplace. But there are limitations, even the most mass produced product will take on a life of its own and represent something different and unique to each and every individual. And there is no way for us to control that.
What I find interesting about this is the significance each person places on something. Whether it is Mr. Bubble or, as Pesky just mentioned in Rewarding Experience, a poster or book or beer bottle or whatever. No matter how comprehensive our design briefs are or how thorough research is, there are triggers in people that we just can't pull. However, we can, through the choice of words, images, colors and textures aim to push those buttons and extract a reaction from the intended users. I think that is one of the more underrated characteristics of graphic designers; that we can — by understanding, visual awareness or simply by pure, dumb luck — help elicit such charged responses from people.
On Jan.14.2005 at 09:20 AM