Recently, we received the following topic recommendation, from Tom B., regarding estimating.
We thought we might put it in two different perspectives — small agency vs. large agency — and go from there. The topic probably makes for a good discussion as opinions on estimating and pricing seem to be all over the map.
Estimating can be a fairly straightforward task. Mine is based on the amount of time I assume we will spend on a project and multiply that by our studio’s hourly rate. At the end, I add cost for expenses, plus 20%.
It’s that simple.
The time multiplied by hourly rate is self explanatory. The cost for expenses includes inkjets, spray mount, paper, boards and all that kind of stuff (yes, they do add up). The plus 20% is my extra cushion… in case I underestimate the amount of time we will spend, it saves my ass, in case I spend less time than anticipated, it’s extra profit. Outside vendors I will bill at cost +20% mark-up.
How do I know how much time I should plan to spend? That’s the tricky part… it’s based on experience and… time-sheets… yes, that’s where these babies come handy. I can check for similar projects in Studio Manager, look at the time-sheets and base it on that. For those working in organizations and dreaming about running your own shop, or freelancing on the side, maybe not a bad idea to keep track of your time spent on projects as well. That way you’ll be better prepared providing your estimates.
I don’t really care how big or small clients are for my estimates. All I care about is the amount of time and expenses I think we will occur. Now, that does not mean I charge the same to a big corporation compared to a small business, the difference is always based on the amount of time that I think it will take. For a big corporation I know I will build in more for research, extra explorations, more meeting time, more approval stages, more rounds of revisions, etc. I do define in my estimates clearly what is included and what not. And I indicate that any additional work will either require a revised estimate or hourly fees.
Funny thing is, that I had heard all this in a small business class before I graduated from art school, but when it came to applying it, it seemed so much harder. Judging from the emails and calls I’m getting from “start-up” designers, its part of the learning curve.
After messing up a bunch of times (well, years of under-estimating, really…) I finally recognized that it can really be this easy.
Is my way of estimating perfect? Of course not—there are always projects that take unexpected turns, things I overlook, time-sheets I was too lazy to enter. But overall, I have to say it’s working pretty good. I can also recommend a publication I subscribe to: Creative Business. Included in the subscription is free business advice by phone and email. I’d say that alone is worth the annual subscription fee tenfold.
The art of estimating can be one of the most challenging aspects of our business. Just like finding clients out of thin air, and keeping talented employees happy — it’s damn tough to get it right, and anyone who tells you they’ve got it figured out is lying.
The bottom line is that yes, you have to cover your expenses — but at the same time, you don’t want to leave money on the table, or scare the client away with a steep price tag. Estimating is about finding a balance between the scope of work and what the market will bear, or in most cases, can afford.
I used to run a small shop but these days I work in a larger agency. The fundamentals of estimating remain the same, however the scale and variables are different. Since most readers are more interested in smaller-shop estimating, I’ll be as brief as I can.
For large agencies, it’s not just about higher budgets. It’s about greater capabilities, more depth of research, and most often, more experience dealing with clients of similar caliber. When a corporation calls a larger agency, chances are, they are already educated on the process and are prepared for the engagement and cost. A sense of security for the client is everything when it comes to estimating, and is one of the primary advantage for larger agencies.
Agency variables are dependent on things such as the size of the project team, the phases involved (research, naming, testing, implementation, etc.), and the complexity of the approval process, among other things.
When a client balks at an estimate, there’s generally two approaches in response. One scenario is that the client isn’t as prepared to engage a large agency as they might have thought. In those cases, we work with the client and offer to separate the scope of work into progressive phases that may fit their needs and pocketbook better. The second approach is to downscale the general scope of work. We offer a smaller engagement — maybe nix testing or another step in the process, simplify the approval process, or just streamline the size of the agency team.
What we don’t and can’t do is arbitrarily reduce the price just to win a client. We can’t because our billing rates and expenses are consistent and non-flexible. We don’t because it would devalue our services and expertise.
So, what is your method for estimating? How do you fend off the ever-constant pressure to underestimate to get the work? Have you ever underbid a job to win it? Was it worth it in the end?
Do you have a supercomplex formula, or do you generally just wing it? Do you adjust pricing to suit the type and size of client, or do you have consistent pricing for everyone?
Estimating is pointless without solid project management to go along with it. By far the most valuable lesson I've learned is that you need to be overly anal when it comes to the project management portino of the project.
On *ideal* projects, I tend to break it down like this:
Scope/Project Research - flat fee
this, in turn, is used to create the actual estimate, which includes:
- cost estimate
- project timeline
- milestones for both vendor and client
- detailed outline of what will be considered 'additional fees'
Then, the key for sticking to the estimate, IMHO, is to stick with the timeline and milestones. ANY additional discoveries during the process are noted, but added to a list for 'phase II'. This prevents feature creep, but doesn't restrict creative thinking for both parties.
On Dec.21.2004 at 10:32 AM