Recently, I got into a semi-heated email debate with Ahrum Hong, a student at RISD, over, partly, the critique of design. I’m certainly no stranger to defending—to the teeth—half-baked ideas I’ve come up with on the spot, and this was no exception.
This time it was:
Design is a process that takes place between a designer and a client. Without having intimate, or at least good knowledge of what the criteria and direct interaction was within that process it is, in my opinion, impossible or at least very difficult to critique design.
Furthermore, I said:
I have great difficulty judging or even commenting on student work for the above reasons. To me, student work can only be judged when I know what the assignment and objectives were, and on what criteria (eg. level of knowledge of the student, the “lesson” they were supposed to learn from the exercise, and in some ways the relative work of other students in the class, which would give an indication of how well the teacher communicated the concept and objectives to the students) the assignment is based. I can almost not know this without being the teacher (read, client).
You could potentially read no further and say “Marian is so full of shit.”
Indeed. Ahrum said:
I’m totally lost on your reasoning. Isn’t the object a separate entity from the designer[s]/client? Even without knowing the context in which something was created, can’t we still talk about the concepts that are apparent in the object itself?
I didn’t respond for a few days. I had to think about that. I mean, he’s right. The result of design the process is design the object, and it goes out there on its own into the world and has to stand up for itself, that’s the whole point. So perhaps it’s Design the object that can be critiqued.
And yet … beyond the ill-consideration of technical details (logos that break down at small sizes, failed printing techniques, bad typography, or whatever) what really is there to say in the critique of design beyond “I like/hate it”?
More from me to Ahrun:
I can’t tell you the number of times I’ve been prepared to go into a meeting with a client about whom I know something (having had a brief rundown of who they are and what they want, on the phone) with an idea … a brilliant idea in my head of what i could do for them. More often than not (in fact, almost always) after sitting down and really going over what it’s all about, I have to reject my initial brilliant idea and rethink from scratch. Often it also means rejecting some wildly inventive concept in favour of something much more tame and expected, because it’s the right thing to do.
What I’m saying is that when we see a design about a company we know a little bit about, it’s easy for us to come up with that first inventive idea. It’s “I know! I would do THIS!” But the reality of design is sitting down with the client and learning a bunch of stuff that you didn’t know and then starting from that point and going forward. This is why i say it’s hard to critique design, because we weren’t there and we don’t know … not only about their objectives but about the personalities and group dynamics involved in the process.
I feel like I’m right, and yet I look at my initial statement (way up, above) and it just looks ludicrous to me—indefensible. And yet again … I’m right. I’m wrong. I’m right. I’m wrong.
So what does constitute useful and valid critique of design?
p.s. I am fully aware that I have, on this very site engaged in the critique and, yes, trawling through the mud of certain design work. Mea culpa.
it sounds to me like you're focusing on whether or not a project meets its goals of functionality, which should be a part of every student critique; it sounds like your friend is trying to get you to admit that it's possible to have a discussion based only on what is in front of you, in other words, what you would derive from it if it was posted to a wall as you walked down a city street.
graphic design needs to funtion in both realms, and that cannot be denied. but it's very possible and often informative to try to separate the two in critical discussion.
your friend was probably just frustrated because regardless of anything, you always have the freedom to say "a little more to the left." that will seldom depend on the client needs, but will always have a lot to do with the general aesthetic.
i wouldn't say you're wrong. i agree with you because any advice would feel incomplete. if you don't take the overall objective into account, then who cares about the color palette?
On Dec.07.2004 at 01:17 PM