Should we assume that our duties as ‘graphic’ designers are only as “window dressers,” as I’ve seen some put it? Are we to simply decorate without any authorship in the process? Not to often do I come across any form of design that is not clearly ‘obvious’ and requires a bit of self-exploration to come to a conclusion of what the design is trying to communicate. This might not seem like well-executed design but is there anything wrong with assuming that the audience isn’t an assembly of “dumb-asses?”
Now I’m not suggesting we ignore the accessible. But rather than the obvious approach - entertain an idea that promotes curiosity, intrigue and accepts that people are smart.
Has this arrival been deemed as absurd (they won’t get it) and forced you to default to ‘decorating?’ Or has your experience demonstrated this approach was just as effective as an obvious one?
In my experiences designing for mass-produced packaged goods (i.e. stuff in a supermarket), accessibility and instant grasp are key and intrigue, intelligence, and surprise are best left on the drawing board. It is rare to find a product (in this arena) where the target audience is assumed to be looking for something beyond the basic purchase need. I'm sitting here looking at a bottle of Snapple and appreciating that they provide bits on the package for those who choose to look more closely. It's much improved from, say, the cereal package approach. "Hey, check out this enlarged bit of flake! It's better than those other flakes!"
On Feb.23.2004 at 01:55 PM