It has been said that designers today experience a condition of ambiguity and compromise. That building, aiding, and abetting what we now call “the global image economy” seems an inevitable consequence of our work, and that “prospects of that condition changing seem remote.” (Naomi Klein, “No Logo: Taking Aim at the Brand Bullies,” Picador/St. Martin’s Press)
Yet in the recent “Is the Dark Side Prevailing?” discussion, a debate ensued about whether or not consumers could even recognize and/or value good (uncompromised) design work. This question also came up in the UPS discussion.
But how much do we actually compromise? And do we even agree that we are living in a state of design compromise? I brought that stance up in the “AIGA: Sold Out” discussion and I would like to pose my own challenge to that idea. Whose responsibility is it to ensure that good design work goes to market? Is it ours (the creators of the work), or the clients (the selectors of the work)?
Assuming that one would say that it is a designers responsibility to take a leadership position and inspire our clients to act courageously, how can we explain how compromised work goes to market? Do we let this happen?
Some questions:
� Has anyone ever told a client the following:
“No, I won’t do that job”
“No, I won’t change that logo”
“You can’t do that to that brand, product, logo, etc”
� Has anyone persuaded a client to change their mind about a design they were determined to take to market?
Design invests raw matter with what Bruce Mau calls “performativity”—it endows an enert thing with a capacity for action.
What action have we taken?
In other words:
What is the most courageous thing you have ever done, or seen another designer do?
I think reaching a compromise with a client is very rarely about design, it is really (and quite possibly unconciously) about control. The client pays, so the client wants to feel they made some decisions that affected the final outcome.
One of my underhanded and evil tactics as a freelancer was to put something blatently of kilter so the client would be able to find it, and tell me to fix it. The fix would retrun me to exactly the way I had intended it to look, and the client felt like they were involved. Win, win.
Sort of a reverse psychology game. The risk being that they do not catch it or atually like it.
Perhaps underhanded and evil tactics to get the design you want should be a topic some day!
On Jun.06.2003 at 09:32 AM