What is collaboration in creative work? Seems like a naive question, maybe, but how does it work, or not work, in actual practice? What are some good ways of collaborating? If you’re a designer, is it better to work with another designer, or anyone but another designer? Is a division of labor necessary, or is it better to start with no restrictions and cast about for a while? Do any firms require collaboration among designers?
And this, from Bruce Mau’s (in)famous manifesto (no need to link to it; you’ve all read it):
16. Collaborate. The space between people working together is filled with conflict, friction, strife, exhilaration, delight, and vast creative potential.
True only in theory? Is the strife worth the exhilaration?
I confess I am no good at it. It always seemed a little like the old problem of seeing the same colors as other people—how can I really be sure that my ideas are really in tune with my collaborators’? It seems like heresy to say these days, but there it is.
In case you haven't read Dean Allen's comments on Mau's manifesto - do check it out: maunifesto
When I was at frog design, there was a strong sell of a 'convergent' process where on interactive projects you would often find you were working with product designers, former architects and strategists.
Personally I find there is a time and place for collaboration. It can help take things further along and crystalize chaos and mess. On the other hand - it can also make things messier. However - I greatly appreciate the value in working with other people. Even if I am getting my ass kicked.
There are different parts of a project where collaboration is good. Mau believed that you had to make a lot of noise before getting to the actual design stage of a project. So in that 'noisey' period it is often beneficial to get people or collaborators involved. But there will be a time when people want to go off and work on their own.
On May.05.2003 at 12:14 PM