interlude: Is this thing on? did somebody turn off the web? I know I haven’t posted anything in three days, but that doesn’t necessarily mean you have to stop talking : P
I just got this month’s issue of ID, the interactive annual review. I always flip through it before reading it all, and the first thing that caught my eye, was a horribly futuristic typeface that was kind of hard to read. Well… maybe the font itself wasn’t that bad, but the use of it, along with the overall layout was dissapointing. Overall, the winning entries are displayed in a poor manner, and it’s hard to read the credits and figure out what text goes with each entry. One good thing I got from this year’s review, was this self-promo site!
Then, I just filled out HOW’s interactive competition entry form and they too had a hideous design for their call for entries, both on the web and in print.
The question is, why do some print designers feel they have to do all this “Futuristic/technologically enhanced” looking design? I mean, it is the year 2002, interactive design is here to stay and it’s not a thing of the future anymore, or is it? are we all going back to mechanicals and doing registration marks on vellum paper? hell no!
The entry fee is $75 per entry. Deadline is November 8, 2002. For entries postmarked after the November 8 deadline date, please add $25 per entry.
Wow. That's kinda' steep. Sorry. Don't mean to digress from your post but this requirement bit from HOW's upcoming competition just rubbed me the wrong way. I guess you can argue that the investment is worth the potential publicity. In that case, I seriously question the motive, integrity and standards by which the submissions will be judged. There's also something suspect about outpost.com's sponsorship of the event.
The Methodologie site makes nice use of Flash. But I think they can do without that questionaire in the parent screen. I know it's meant to be read as “we care about your experience with this site” but it also comes across as “we didn't bother with an internal focus group prior to launch so let the public help us figure out what we missed”. Not necessarily a good strategy for a studio who prides itself on �strategic’ design.
On Nov.07.2002 at 11:07 PM