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Design by Numbers

No, I’m not talking about Maeda, I’m talking about Komar and Melamid’s painting project. How might this relate to designers who have their creative output governed by statistical marketing surveys? I wouldn’t be so cynical, if the largest polling company in Canada, Ipsos-Reid, hadn’t called me and asked purely quantitative questions to gauge my opinion about political figures and Five Alive’s new product line. These (ugly) paintings are the direct result of work being created from a quantitve analysis. Can the same be said about design?

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ARCHIVE ID 1269 FILED UNDER Discussion
PUBLISHED ON Oct.12.2002 BY Kevin
WITH COMMENTS
Comments
Armin’s comment is:

At least one thing is for sure: no matter where you are if your work uses blue and/or green you'll be fine.

How does this apply to design? I guess all the time, when a client comes with results from a focus group and that group has overwhelmingly asked for a blue logo encased in a swoosh. Then you are almost screwed because numbers don't lie.

I have always found focus group results very interesting, stiffling at times, but in other cases very good to start a design project, because they give you a direction of what your client's target audience will respond to.

On the other hand, why would you want information from a survey when, let's face it, people answering surveys at home are usually not very cooperative. Only once have I taken a long survey by phone, and by the 10th question I was just answering with the first option of the multiple choice.

So, in conclusion to my ramblings... good or bad for design? I'd say good. But not too good.

I think.

On Oct.12.2002 at 05:18 PM
Armin’s comment is:

And if everything else fails, just hire Ramona.

I knew I had heard of Komar and Melamid before, but I couldn't remember it was with the painting elephants. Those paquiderms rock!

On Oct.12.2002 at 05:20 PM
Kevin’s comment is:

But it's exactly the inaccuracy of these surveys that is ironic. Numbers do lie. I guess that's kinda the issue, is design a qualitative or quantitative process? Obviously its both. But when there's too much focus placed on the quantitative you end up with work that looks like those paintings. I mean they're awful!

On Oct.12.2002 at 05:59 PM
Jose Luis’s comment is:

Design is not a democracy

On Oct.12.2002 at 08:10 PM
Armin’s comment is:

>Numbers do lie.

Not to an executive who gets a really nice chart with powerpoint graphics.

>But when there's too much focus placed on the quantitative you end up with work that looks like those paintings. I mean they're awful!

They are awful, but apparently they will be accepted by the majority of the people. Not that that makes it right though.

>Design is not a democracy

What exactly do you mean by that? that only the designer and client have a say in the process? this might spark some good discussions.

On Oct.13.2002 at 11:14 AM
Armin’s comment is:

I would have never thought that this would be Italy's least wanted. I mean... a power ranger, elvis, and a very generous depiction Mr. David... c'mon, it can't get any better than that.

And the Chinese most wanted! now, that's just plain bizarre.

This is such an interesting project : )

On Oct.14.2002 at 03:50 PM
Jose Luis’s comment is:

>What exactly do you mean by that? that only the designer and client

>have a say in the process? this might spark some good discussions.

Certainly statistics are useful to inform the designer about the audience’s cultural sensibilities, as well as to setting parameters and constraints.

As for basing design decisions on such data, we all know the consequences of designing by committee, which essentially is what it comes down to when using statistical data as an end instead of the means to design

In essence, its fine to use such data as a starting point, but just that, a starting point

On Oct.15.2002 at 10:44 AM
Kevin’s comment is:

I think that to a certain extent the discussion thus far, though interesting, is missing the point I was attempting to make/raise. These paintings were more or less statistically generated out of 'market' research. And the end results of basing creative decisions on this research are UGLY paintings. Not ugly to ME, as an 'educated artist', but just plain ugly. I believe if you were to show the 'most wanted' painting to the majority of the population of the target country, they would find it ugly as well. Why is this? How can there be such a great divergence from 'factual' data to actual representation?

From a designer's standpoint, I think the overall sentiment has been that statistical analysis provides a good starting point. It certainly does give more information to start with, but perhaps it is not the right TYPE of information and convention is the only thing that makes us continue to think it is useful?

Just some thoughts.

On Oct.15.2002 at 11:10 AM
Armin’s comment is:

>How can there be such a great divergence from 'factual' data to actual representation?

I guess that's where designers come in, where we take all the data and try to solve the client's problem while creating a visually pleasing solution.

>but perhaps it is not the right TYPE of information and convention is the only thing that makes us continue to think it is useful?

Perhaps. I prefer a client say they want something "edgy" or "traditional" than saying "I want something that appeals to the 56% of my target that likes to pee standing up". As vague as these definitions are, it's easier to translate feelings or ideas than numbers and data.

On Oct.15.2002 at 11:23 AM