I witness a bevy of design students leap to the computer whenever a project is delivered into their hands. From the Apple’s input devices, they wind up at Google for research or sit pining over which software will suit the problem’s needs—or their premature vision. A large complaint from those in the industry, who hire young designers, is that designers can’t think, and when I see them head to the computer I have to agree. They’re looking at bits and bytes for answers when they should be doing research or collaborating. How do we reconcile the fact that the next generation of designers will be very computer savvy, raised on iPods with an expert knowledge of Photoshop by the age of 17? Perhaps they’ll have a leg up on us, being able to brainstorm with the computer easily and efficiently. Still, nothing changes the fact that the computer ≠ design.
As a relitively young designer I can't count the number of times I've wanted to research and brainstorm a project but have been told to 'just get it done' by clients or project managers. The worst is when they have what they want in their head and you are purely being used as a tool to implement it, regardless of usability problems or fundamental design flaws.
On Feb.19.2006 at 10:29 PM