Given that Mr. Keedy ignited a stingy debate a few days ago I thought it would be appropriate to start with his essay from Emigre 66.
Jeffrey (Mr.) Keedy is a designer, writer, type designer, and educator who lives in Los Angeles. This combination of endeavors seems to be a problem as his critiques tend to finger-wave what he thinks are bad practices in graphic design but has “nothing” to demonstrate his hypotheses. In other, more colloquial, words: he talks the talk but seemingly doesn’t walk the walk. In a Typotheque discussion, type designer, Eric Olson goes as far as urging us to “[Avoid] everything by Jeffrey Keedy. His piece in Emigre #64 is a collection of stereotypes disguised as a critical piece of writing.” Go figure. The man seems uncomprehended — at least in his own time.
In his latest essay, Dumb Ideas, Mr. Keedy expands on its title by pointing out 12 dumb ideas that are persistent in graphic design. His premise is based on designers discussing the same ideas over and over: “It is as though every generation has to have essentially the same conversations but in a new way.” He rapidly points to blogs as being the new place where to rehash said conversations, he adds that “[It] comes at a cost. You must be willing to wade through a seemingly endless recitation of dumb ideas that have already been refuted long ago”. To alleviate the piece from a fatherly-advice tone he presents this essay as “a kind of public service”.
Following are the 12 ideas that “are popular because they seem to provide an answer, but dumb because they are wrong” as Mr. Keedy has defined them.
1. Designers just talking to other designers and “preaching to the choir” is a waste of time
To start off, he uses the plumber allegory — establishing plumbing as the profession we should be measuring up to, law and medicine aren’t cutting it anymore. Given what we are doing here — talking on a blog based on a for designers by designers premise — I would like to give Keedy an Amen. “We need to have more designers talking about design honestly and intelligently without the usual self-promotion and moral posturing” says Keedy. Moral posturing can be somewhat entertaining, so I won’t complain a lot about that, but yes, we could do with some honesty and intelligence.
2. Design theorists and lecturers should refrain from using big words and quoting academic intellectuals
See: designspeak, How to Say what you Mean, Theory with a Small “t” and Tom Gleason’s point.design. Make your own conclusions.
3. Content is good, style is bad
Keedy blames Modernism for this one… and there I thought he was pro-Modernism, what with the Modernism vs. Modernism 8.0 debate in Emigre 64. It’s OK, being contradicting is only half the fun of being a critic. Anyway… “Meaning and content are contextual anyway, so what exactly would a styleless context look like?”.
4. Designers should always try to do work that is experimental
I’m with Keedy on this one: “I don’t even know what that word is supposed to mean in design anymore”. Lately, it seems like talk of experimental design has subsided… not sure if this statement is exactly true or what it means, but I’ll just throw it out there. Keedy also adds, “The idea that experimental work is complex or obtuse and cutting edge is really cornball”.
5. Designers should strive for timelessness
“Yes, it’s still with us, and probably always be, because dumb ideas are timeless” says Keedy. Guilty as charged. It seems like every rebranding we cover here at Speak Up the issue of timelessness comes up.
6. Designers should develop their own personal voice; originality and authenticity should be their goal
“Everyone has a personal voice but not everyone can sing” said Simon Cowell… I mean, said Keedy. See: The Big Bang.
7. Designers need to redefine their context
Content, context, contempt… “Design has become way too decontextualized as it is”. It has. Or has it?
8. Designers should be more autonomous
Keedy’s point here is about designers not wanting to be associated with a limited job description, the don’t label me because I’m an artisté mentality. Well, as we have seen, that has led to a butt-load of people calling themselves “designers” and doing as they please. “This self-proclaimed autonomy is supposed to rally the troops because they get to make up their own job description. But an autonomous community is a bit of an oxymoron, isn’t it?” Touché Mr. Keedy, touché.
9. Design criticism and theory are just personal opinions, not facts
It’s funny because it’s true. I haven’t seen any profession be so intolerant and unaccepting of criticism as graphic design. See: Critics and their Purpose.
10. Design theory is for making sense of design practice
Please direct complaints and/or compliments to Tom Gleason. See: Annals of Academia, Part II: Graphic Design and The New Optimism.
11. You can’t separate form from content
Kind of like points 3 and 7 but similar.
12. What is needed in design is a new…
Purpose? Basically Keedy proposes here that “You can fill in the rest of the sentence with almost anything”. And it seems true, as we haven’t figured out what the next new thing is design.
That’s it, 12 dumb ideas that are wrong. Here at Speak Up we are probably “guilty” of discussing these ideas again; I can see how this could seem tiresome to someone who has discussed this two, three times over but at the same time I can argue that they didn’t discuss it very well, otherwise it would all be settled, figured out and we wouldn’t have to keep bringing these bothersome topics back to life. In part I blame it on the inability of the profession as a whole to establish — with authority — a few basic rules, truths and facts. Maybe another thing to blame is a lack of point number one: maybe there hasn’t been enough preaching to the choir as we think, otherwise something might have sunk in by now.
In the end I get Keedy’s point, but is perhaps better delivered a few pages down in another essay: “And now we have blogs, and we do not have to worry about anyone coming up with new or original ideas about graphic design, despite the self-proclaimed rebellion in so much of the current digital ‘conversation.’ No documentation, no footnotes, no idea that anyone, designer or not, has ever said anything about graphic design before, other than what has just scrolled by on whatever thread you are reading. Every day is a new day on the blogs”. 1
1 “Castles Made of Sand” by Lorraine Wild, Emigre 66 — Nudging Graphic Design, p. 112, Princeton Architectural Press, 2004
[...]and there I thought he was pro-Modernism, what with the Modernism vs. Modernism 8.0 debate in Emigre 64.
Modernism has been Mr Keedy's favorite whipping boy for a long, long time -- most stridenly, perhaps, in his infamous essay "Zombie Modernism," which came out somewhere around Emigre twentysomething (perhaps earlier). When Mr Keedy says modernism, he's referring to a particular brand of ossified anti-style that he associates with the mid-seventies, early eighties corporate culture. In other words, a straw man.
Mr Keedy's writing can be insightful, but on some subjects he comes across as a crank.
(BTW, Armin, if you read "Modernism 8.0" again, I think you'll notice that he's damning the original modernism with faint praise. )
On May.26.2004 at 10:09 PM