Critical theory exists in academia, studio life, and here on the web where designers talk about design on our own terms using our own terminology: -isms, lessons in convergence, metaforms, experiencial narratives, empathy for the user, arc of a project, pattern recognition, form modulation, deconstructionism, authorpreneurship, etc. Are we killing design by talking it to death? What—if any—are the long-term consequences of being insular with a design discourse rooted in a specialized language? And how does this affect design’s ability to reach contemporary culture and the general public?
Interesting post Jason, especially since I'm currently undertaking an MA, where, surprisingly, these words are bandied about less than I would have expected. I have to admit that sometimes I get lost in all the words and their changing definitions.
That being said however, I think critical theory is an essential part of the discipline. Such a young discpline is still developing its academic vocabulary, which is probably why so many terms seem "wishy-washy"(look at that term, eh?). But if we believe that graphic design is more than a craft, and has real social implications, then a language to speak about it is necessary.
I don't like the implications of "killing design by talking". How has talking about something ever killed anything? If anything, I think we need more dailogue within the discipline, about many more complex issues than how to get the next contract (no offense to the previous, useful posts, but....).
I do agree that a specialised language is dangerous. Especially when it becomes a language based in exclusion (I think your metaforms are not supported by the modulated convergence of your central image structure). However, a specialised language is necessary when dealing with a specialised discipline. Think of typographic terminology, does the layman know the diference between a couter and an em-dash(more importantly, does he care?).
Finally, I'm a firm believer in the trickle-down notion of ideas(if not of economics) and I think that the theoretical issues of design do inform experimental practice, which then informs general design practice, which then communicates to the audience in a simplified(some might say diluted) form. Deconstructionism being a key example. Cranbrook was at the cutting edge, pushing the boundaries of the theoretical discourse in graphic design, David Carson emulated it and realised it had commercial value, and the public bought it up... for a while. Now we can go back to it and try and figure out what the public's acceptance of those forms can say about not only design, but society at large.
On Mar.09.2004 at 05:27 PM