All business is hard. From the local hotdog cart to United Airlines- nobody seems to be doing business very well these days. So start with knowing that if you are in business more than seven years and have made more than you owe, you have beat the odds of failure.
Most businesses are full of business people- folks who actually went to college to learn how to be successful in the world of business. They learned how to manage, how to deal with responsibility- and mostly how to impact bottom line profitability (which means different things to different companies and organizations). Now they are adding ethics and integrity classes (but still not aesthetics).
Those business people are our clients, which is partly why it is so hard to be in an arts-based, creativity with the clock running, non-objective, sometimes superficial, sometimes self-serving service industry. We don’t learn the tools of running a design office in school. We don’t have models to follow the way law and accounting firms do. So we watch each other, join AIGA, read HOW and ask a lot of questions. That is where I come in for this new feature on business. You can ask me questions and I will try my best to give you objective, common sense answers.
I think that success in design ultimately comes from being very good at what you do, being consistent, pleasant to deal with and being good at multitasking. Common sense (which isn’t that common) gets you through most issues, but having a process, a strong moral code and a credit card helps you through the rest.
So for this first installment about business, I want/need to address client expectations.
Clients don’t know what we do, why we do it, or what the value is. We are a hair’s breadth away from being lumped in with Sir Speedy, Microsoft PowerPoint clip art and those wacky advertising guys. Clients often don’t get it. They don’t need to. They pay us because they trust us. We understand the nuances, the subtleties, the cultural cues of design. They make stuff, provide a service or do something that is generally not dependent on design as we know it. So for clients to understand our value, our reasons for choosing 130 # Silk Cover, for requiring them to download Flash 6, for them to understand that we have a unique knowledge that will help them with their bottom line — we have to understand how to speak to the client in a professional, bottom line business voice. Not about typography or image style, but about strategy and goals. So, I recommend:
› Always write a project brief
› Always clarify end goals
› Always understand how you will measure success
› Always be a partner in your client’s business
› Always be responsible
› Quality and spelling count
Always be accountable and be able to justify what you do, and you will gain respect and trust. And remember, that is why you are being paid (hopefully sooner than 120 days).
Cheers, Steve
I have a question regarding this:
They pay us because they trust us.
That's all true and good. But there are many, many times where I don't feel like they really trust us. I know design can lean very much to the subjective opinions, especially when it comes to clients choosing one visual concept from the three, four, whatever number we present. The question I'm trying to get to is how do you convince clients on adopting the visual solutions we are proposing instead of a) making it bigger b) making it pop or c) my wife thinks it should be red?
I have always used this example: you go to a doctor to get a diagnosis, he says 'You have to get an operation or you will die' you never answer 'Actually, I'm just going to my aunt's, they have some clean knives and alcohol.'
On Apr.16.2003 at 09:18 PM